

- CONFIGURE CONTROLLER ON BUS GAME SOFTWARE
- CONFIGURE CONTROLLER ON BUS GAME PC
- CONFIGURE CONTROLLER ON BUS GAME DOWNLOAD
Unused analog inputs are automatically disabled. Unconnected buttons will appear as not pressed - just ignore them
CONFIGURE CONTROLLER ON BUS GAME SOFTWARE
You can then either calibrate or assign your controls using your chosen game or software as you would with any other game controller.
CONFIGURE CONTROLLER ON BUS GAME PC
Once you have connected everything you need - Connect to a PC or Mac using a standard USB A to B cable and the device will be recognised as a generic game device named - BU0836A. Look in the downloads tab for alternative software solutions.Ĭheck data sheet of component you wish to connect for the correct pin out - The PCB is labelled clearly to show where each pin from your component should connect. PUSH - Any other button input (only columns 1 or 2 if no diodes are used)Įxample Hatswitch Wiring in Button matrix.Ĭan I be turned into keyboard or other device? - Mapping button presses or potentiometers to other functions such as mouse/keyboard or hat switch controls can be done emulated using third party software such as Joy2Key. Diodes should be used if connecting other buttons in the matrix.) (the hatswitch inputs are only accessible if using the wiring matrix. Diagonal directions are made by pressing two directions together ie, UP and LEFT = NW.

To support true 12-bit performance each analog inputs has independent set of +5v and GND terminals, oversampling and sophisticated signal filtering.Ĭonnect a hat switch like ours - (click here), third party hatswitchs or even make your own by connecting any four buttons of your choice. Even 1/4 of this range is still 1024 steps! You must only connect potentiometers with the USB cable unplugged from the device.Ĥ096 steps of resolution. Wiring encoders into the button matrix example:Ĩ analog inputs with true 12-bit resolution and independent wiring Always use odd number for the first input, i.e.
CONFIGURE CONTROLLER ON BUS GAME DOWNLOAD
Once connected, download our encoder software in the product downloads tab and set the pair of inputs to the encoder mode you require. Check the datasheet of your encoder to find out which type you have). All main types supported (1, 2 and 4 pulses per detent. GND wires can be shared(daisy chained) between buttons and/or potentiometers.Ī pair of digital inputs can be connected to a rotary encoder. Connect each switch to the board using one GND pin (from analogue input pins) and one of the 12 input pins (rows and columns). No diodes are needed even with switches or toggle buttons. Last 4 contacts make up 8-direction point-of-view hat (coolie) switch.Ĭonnect up to 12 buttons or switches without wiring in matrix. Most diodes can be used - 1N4148 or 1N4004 are good ones and can be found at most local electronics supply stores.įirst 32 buttons are standard buttons. There is no need for any ground pins to be connected however diodes are required if there will be 3 or more contacts activated simultaneously. Looking at the diagram below you can see connecting two wires from a simple push button to Row 1 and Column 1 would activate S1 (Button 1), Row 1 and Column 2 activates S2, Row 2 Column 1 activates S7 etc. We recommend ready-made matrix add-on board for easy matrix wiring.Ĭonnects to six ROWS and six COLUMNS pins on the controller. Pin header has standard 0.1" (2.54mm) pitch.ģ2 digital inputs for buttons and switches via wiring matrix Plug it in and use straight away.Įight 3-pin and two 6-pin connectors are included with each controller to solder your wires to (to save soldering directly to the pins on the PCB) or connect using our 3-pin and 2-pin cables.


The PCB has a standard USB B type connector for connection to PC or Mac. M2.5 or #3-56 - DO NOT ENLARGE THE MOUNTING HOLES Inputs 8 analog inputs with 12-bit (4096 steps) resolution each A small USB joystick interface board with pin header connectors to connect buttons, potentiometers, sensors, rotary encoders and switches to a PC or Mac.īuild your own gaming device, whether it be a flight panel, button box, pedals, joystick, robot controls and more.the list is limited by your imagination.Īlso suitable for converting gameport devices or connecting real life controls to turn them into a USB device suitable to be used by almost any simulation or game software without the need of installing any drivers.
